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Red alert 3
Red alert 3





red alert 3

An infantry unit is able to garrison inside a Multigunner IFV, effectively altering the vehicle's use. Multigunner IFVs are the most versatile vehicles their attacks deal considerable damage to all types of units and structures, while their speed on the ground is unmatched. Providing some form of anti-air/anti-armor will greatly boost the longevity of these troop carriers and if engineers aboard IFV's exist, these units might live long enough to rank up.ĭefault AA rocket launcher other weaponry depends on infantry unit They are ineffective against enemy aircraft and if the vehicle explodes, all infantry inside will perish. While small groups can fend off attacks from Tsunami tanks, they are is still not as effective since they are not heavily armored. These vehicles are not effective at fighting armored vehicles because their torpedoes cannot be used on land. Used early on, these ACV's can prove annoying to the enemy and quite useful as scouts or to deliver engineers and spies into critical areas. At sea, they are able to periodically use small torpedoes which are more effective against armor and structures. They are able to carry up to 5 infantry units, while their attacks are effective against enemy infantry. Riptide ACVs are the primary transport units for Allied infantry. A good mix of long range (Athena Cannons), Anti-Infantry (ACV's), and Anti-Air (IFV's) with air support can get you a long way, but fall considerably short of what the other two factions can offer. Their ground power is one of the weakest compared to the Imperial and Soviet Ground Forces, however. Peacekeepers cost $200 so they are the most expensive of all grunt infantry.Īllied Vehicles are fast, light and cheap and not to mention quite formidable. In groups, however, they can defeat enemy commandos and most infantry. Generally their shotguns are not very effective against armored vehicles, they cannot attack airborne targets, and they can be mowed down by enemy vehicles. They can also enter structures in this state, knocking out infantry from within, but die doing so. This ability gives them the chance to close in to deal more damage. Their special ability is to use Riot Shields that increases their defenses significantly, even against Tesla and Wave Force weaponry, although they are slowed down. Their attacks knock back infantry at close range and deals damage in a small radius. The standard shotgun-wielding Allied infantry is effective against other infantry units. A small group can be used early in the game to harry the scouting enemies. Also, the dogs are weaker than their Soviet counterparts and require two to three in order to properly take out a bear or to dispatch enemy infantry swiftly (since there is a short period of inactivity after using their barks).

red alert 3 red alert 3

They cannot attack vehicles or buildings and are often targeted first by enemy units. Placing them inside an IFV (see below) will remove a few of their disabilities and make them useful anti-infantry vehicles. Their special ability is a bark that effectively paralyses enemy infantry in a considerable radius, but makes them immobile for a second or two. They can also dispatch infantry in one melee strike. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.The Allied Infantry force is the most powerful in the game given their Peacekeepers do more damage than the Empire of the Rising Sun Imperial Warriors and their Javelin Soldiers do more damage than Flak Troopers.įast moving amphibious scouts that can detect disguised or hidden enemies. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series' light-hearted style and classic, action-oriented gameplay.

RED ALERT 3 SERIES

Return to the Red Alert continuity of the esteemed Command & Conquer RTS franchise in this full-fledged series sequel. Parachuting bears and psychic schoolgirls are just the beginning of the bizarre fun that waits in EALA's terrific new RTS.







Red alert 3